Unarmed Combat+

Use: Active defense cannot be attempted unskilled, passive defense and attacks can be done unskilled.

Sample specializations: Punching, kicking, grappling

This skill represents proficiency in normal types of hand-to-hand fighting: boxing, barroom brawling, wrestling, popular forms of martial arts like Judo and Karate, etc. A character’s unarmed combat total is used to see if he hits whenever the character is fighting without a weapon; his Strength serves as his base damage value. Unarmed combat also serves as a defensive skill against unarmed attacks as well as armed attacks made with the melee weapons skill. Unskilled characters may make unarmed combat attacks and passively defend with their Dexterity but they cannot make an active defense.