Use: Unskilled use penalized.

Macro skill. May be used in round play as per first aid.

Sample specializations: (acupuncture, herbal medicine, etc.).

Medicine is used to help a damaged character recover and heal from her physical injuries. Its can represent a wide range of medical treatments, ranging from traditional “western” treatments, acupuncture, herbal medicine, or other similar treatments for the sick or injured. It can also be used in place of the first aid skill for quick treatment of injuries. In play medicine has two primary uses.


Wound level Difficulty #

Wound 15

Heavy wound 17

Mortal 20

If the medicine skill check is successful, it is treated like a power push (see Chapter Four again) and the power push result is added as a bonus to the injured character’s recovery check. If the check is not successful, the injured character makes a normal recovery check - there is no penalty for a failed medicine check. Only one medicine check may be made per day on a character.