Lock Picking+

Use: Cannot be used unskilled without the appropriate tools. Unskilled use with tools penalized. Macro skill.

Sample specializations: Door locks, padlocks, chests

This skill gives its user the ability to surreptitiously open locks with physical tumblers and mechanisms. The use of the lock picking skill requires a set of picks or tools, though a skilled character can improvise tools out of hairpins, fishbone, etc. Unskilled characters cannot improvise and so are unable to use lock picking if they do not have a proper set of tools. Some types of locks, Locks that do not have physical mechanisms for the character to manipulate, such as a magical ward, cannot be defeated with this skill. Magical wards fall under the divination magic skill. Lock picking cannot be used to disarm traps and alarms that may be around or attached to locks, but a character can detect the presence of an alarm or trap on a lock by making a successful skill check against the difficulty of the lock itself. Disarming the trap or alarm will require the use of another skill


Sample locks Difficulty

Typical interior residential door 5

Padlock, exterior door 10

Chest 13


Poorly constructed lock -3

Well constructed lock +2

No short time limit -3

Specialized tools -1 to -5