Escape Artist
Use: Unskilled use penalized. Macro skill.
Sample specializations: Types of restraints (such as ropes, chains) This skill gives the character the ability to manipulate her body so as to be able to slip free from otherwise secure bonds by twisting, contorting, and writhing her body into a variety of “impossible positions”. A character with this skill may attempt to escape from almost any sort of confinement that physically restrains the body, so long as the character is not completely immobilized. The skill also allows a character to fit into and through spaces that would normally be too small or confined for a character. The gamemaster should adjust the difficulty of any escape attempt if it is occurring under any unusual conditions, such as if the character is underwater, locked inside a steamer trunk, has a bundle of TNT strapped to her body or is in any other way not operating under optimal conditions.
ESCAPE ARTIST CHART
Restraint Difficulty number
Ropes 10
Chains 12
Multiple bindings +2 to highest DN
Size of space compared to character
Three-quarters 13
One-half 18
One-quarter 25