Escape Artist

Use: Unskilled use penalized. Macro skill.

Sample specializations: Types of restraints (such as ropes, chains) This skill gives the character the ability to manipulate her body so as to be able to slip free from otherwise secure bonds by twisting, contorting, and writhing her body into a variety of “impossible positions”. A character with this skill may attempt to escape from almost any sort of confinement that physically restrains the body, so long as the character is not completely immobilized. The skill also allows a character to fit into and through spaces that would normally be too small or confined for a character. The gamemaster should adjust the difficulty of any escape attempt if it is occurring under any unusual conditions, such as if the character is underwater, locked inside a steamer trunk, has a bundle of TNT strapped to her body or is in any other way not operating under optimal conditions.


Restraint Difficulty number

Ropes 10

Chains 12

Multiple bindings +2 to highest DN

Size of space compared to character

Three-quarters 13

One-half 18

One-quarter 25